
The campaign has 100% VA, at least in theory as it has about 5 phases that are buggy and not. As the game is EXTREMELY SLOW, I played it with the Cheat Engine, the only 'negative' side is that your save will be with much more hours than 'it should'. Despite having some interesting and very original levels, I was not a fan of the level design of the game, especially more for the late game. The difficulty curve is not very good, one level is difficult and then another 3 easy ones. The characters are very charismatic and friendly in general, highlighting Flonne. But this climax of the human's arc not of the face, it appears that out of nowhere, from chapter 10 they wanted to tell another story, then the humans inside Disgaea infested, made the main characters lose the focus of their own story, I found it well outside the place. They rolled the final chapter just for the gameplay. In 14 we see Flonne's maturation, which is interesting. I got the normal ending and the final scene is really good, Flonne sacrifices herself for her friends, Laharl is taken by the furious kills Seraph, but discovers that if he had spared her she would have been too, and then we see Laharl's development in actions (the most important), he begs to exchange his life for Flonne's. Breaking the barrier in phase 6 despite half a cringe was a pretty decent scene. Phase 5 has the 'return' of Kurtis as Prinny, I even thought he could come back, but not like that, I liked it, in addition there is a very good song playing here. That guy who talks to Seraph I would say is Laharl's father, but we'll see. And in chapter 14 the focus finally returns to the protagonists. The scene at the beginning of phase 4 was pretty good, it lacked a bit of direction and probably hardware, but the narrative there was good and even emotional. Anyway, Kurtis and Gordon's dialogue is very good, although Gordon's lines are very cliché. And in chapter 13 just thinking that Kurtis was going to 'change' Jennifer in some way pissed me off, but my god, in phase 3 that comic relief before he told the past is such a horrible break of tension that takes away all the your immersion of the moment. It ended chapter 12 with Jennifer being taken, I wonder if after losing her, Gordon will value her more. And in chapter 12 a build up for the final climax begins, but seriously, I'm sorry for Jennifer. Thursday's drama was somewhat random and consequently somewhat forced. The end of chapter 10 is cool, it’s worth noting. But not even for Gordon to use his peanut brain and go for it. When Gordon and Jennifer came along, I was a little disappointed, it came out of something so incredible for a mega silly business, but their interactions with the party were cool, especially Jennifer's (she is too angry). Dude, I took his mother's twist to be the pink Prinny like a minute before the revelation, and it was even more obvious that the 'voice' that speaks to the angel in heaven is Laharl's father (although I'm not sure ). There is a revelation of the protagonist's past, his development (acceptance of his mother's death), his relationship with Flonne and an exciting moment at the end of the chapter (and the music is very good afterwards). Chapter 8 is really good, and not just the ending. Chapters 4 and 5 have so far been certainly the busiest, with prominence towards the end of chapter 5. In chapter 4, Lahral rescuing Flonne's pendant I didn't find character development, he did it just for the rewards I would say. The second is a little more interesting and has a serious ending giving a slight insight into Laharl. The first chapter is very light and plants some mysteries. It is inferior to the second game in practically every way, you can even enjoy this one more if you enjoy his comedy (which has more quantity and quality than the second) and / or if you like the characters and their interactions more. This review contains spoilers, click expand to view.
